AFB article, Exploring Methods of Accessing Virtual Worlds

March 28, 2008



Sighted people in the physical world perceive hundreds of visual objects at a glance, but automatically ignore items that are not immediately important or operationally relevant or are otherwise not interesting. Similarly, a person who is blind in a virtual setting may need to establish selective perception filters to limit cognitive overload caused by overdetailed environments. There are essential operational properties of objects, but there is also a frequent abundance of decorative properties that have no operational value and can be safely ignored. We propose that virtual reality should first provide a full range of operational capability for users who are blind. Decorative aspects are secondary. It may not be essential to know that the avatar is standing in a virtual field of 4-inch-tall multicolored Portulaca flowers, the sun is shining 32.5 degrees above the horizon, and nearby avatars all look like feathered lizards–except for one who is impersonating a Texan Houston Toad. More important, what are the names of avatars surrounding the blind user? What are they chatting about? What objects can be manipulated in the vicinity, and what transactional options do they yield? “What is my location, and where are my friends?”

http://www.afb.org/afbpress/pub.asp?DocID=aw090207 


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